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Skyrim special edition save transfer
Skyrim special edition save transfer








skyrim special edition save transfer skyrim special edition save transfer

Extract all contents of the 7zip to the location of your SSEEdit Edit Scripts folder- overwrite when prompted. Follow the instructions displayed by it and proceed accordingly. Now in your Data folder, there should be an NPCVisualTransfer folder. Install NPC Visual Transfer Tool SSE either by NMM, Wrye Bash, or manual extraction to the Data folder. Run SSEEdit (32-bit) if you haven't already- this mod requires you to have run it at least once! Scripts have been converted from their TES5 variants to SSE, and with easy compatibility with Nexus Mod Manager, Mod Organizer 2*, and Wrye Bash!Ġ. Each transfer takes about 15-30 seconds to complete.To do this just select the same NPC in both columns when transferring! if you find a follower who has visuals you like, but does not support the NPC modifications currently on that character that was provided by, say USSEP (Unofficial Skyrim Special Edition Patch), then you can use this tool to merge the visuals of the follower with the changes from USSEP. Ability to merge NPCs tweaks and visuals.Used the visuals of NPC_A inside of PluginA.esp - After patching, PluginA.esp can be disabled as new records referencing all of NPC_A's assets were created. Remove the need to keep the plugin of the NPC who has the visuals you want (although you will have to keep the modfolder active, as I still need the assets the mod provide).I Handle all FaceGenData management, so you don't need to manually extract/move/rename/remove any FaceGenData.No need to open or use the Creation Kit at all.This also allows users to enjoy any fully fleshed out NPC mod (custom voices/quests etc.) without worrying about the visuals as they can change it to whatever suits them.Įven better is that at any point in time you can change/remove these visuals without any risk to your savegame and, if using NMM, your data folder.

skyrim special edition save transfer

My hope is that users who are not familiar with CK and who prefer a different visual style can populate the NPCs of their world by using visually similar standalone NPCs provided by the nexus. (Which is saved to a single esp which I control). Take any humanoid NPC you find in-game and perfectly transfer its visuals onto any other NPC by creating an override and modifying its record info. This mod requires the latest 4.0.3 version of SSEEdit (32-bit client):










Skyrim special edition save transfer